SHURIKEN PARTICLES & Custom Sprite Sheets

This page contains a handful of examples of technical art created in Unity for Rodent Rampage. Everything you see I created: materials, sprite sheets, models, particle systems, animations, etc.

As the solo artist for this project, creating every frame of sprite sheet animations was a daunting task.

You can see first hand the attention to detail while maintaining excellent in game performance.

The in-game footage is screen recorded on a base model MacBook Air.

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Character Design